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ENVIRONMENT AND INSTRUMENTS DESIGN

  • 13 nov 2022
  • 2 Min. de lectura

Hello everyone! We are back to bring you new news about our game, we are starting to design the map and the kingdom that the story will be set in, and we have some designs that will be available in the toolkit that you can use in the gameplay.


KINGDOM OF CALINOR


We are going deeper into the story of the game to get the player into an eye-catching and entertaining world. The protagonists will have to cross the entire kingdom by clearing several levels to reach the queen's castle, so we want the levels to not be monotonous and boring. In the game you will find yourself in a kingdom full of a variety of biomes and cultures. Each biome will have its music and representative instrument.


We currently have an initial idea of ​​what we are going to have in the first 5 levels with some quick illustrations of what we want for each level and its setting. Without delving into the architecture and biodiversity of the place. We also have thought of the idea for the rest of the levels but it is not yet worked on.


The first concepts of the map are for the first 3 levels, which are going to be set in a green meadows biome, a quiet place to start playing. And then the dark forest biome, where more terrifying and mystical creatures will live.


GREEN MEADOWS

DARK FOREST


We want the biomes in the game to be able to match the difficulty of the levels, the more you advance in the game, the more strange places we will find.


INSTRUMENTS


We have already planned some of the instruments that will appear in the game, the instruments in the game can be changed into different aspects, which you will need to unlock by advancing in the game. The aspects of the instruments are inspired by the places in the game, each one will be representative of a place.



 
 
 

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